Phantom Attic
A downloadable game
Overview
Players compete to escape to the attic first, on the way they'll face a multitude of challenges perilous to their lives.
Rules
- Players roll a 6-sided dice to move along the linear path, taking turns in a set order.
- If landing on an action spot, the player must draw a card from the trick or treat deck. The deck consists of either group challenge cards or treat cards that only the player who drew it can use, at any turn. Failing a group trick card makes every player move back one space.
- You cannot pass challenge doors unless they are open, if you reach the door, you must roll over 4 to open it, if you don't you cannot move further. Once one player opens the door it remains open for the rest of the game, and all players can pass through it without rolling.
- The first player to reach the end spot wins the game.
Materials
- House board.
- Trick or Treat card deck (shuffled, face down).
- Two 6-sided dice.
- Player pieces (2-8 Players).
How To Play
Set out the game board and place all player markers on the first spot, labelled "Start". Players take turns in order rolling a 6-sided dice to move along the linear path, leading to the exit. Players move spaces corresponding to their dice roll. Along the path players can land on action spots:
- Empty Spot. Landing on these does nothing, the players turn ends. Death Spot. If you land on this, you roll again and must move back the number of spaces you roll.
- Challenge Spot. Players landing on this will have to draw from the trick or treat deck. If you draw a group trick card, failing to complete the challenge will result every player moving back a space. Drawing a treat card lets the player use the card they drew at any of their turns, but only once.
- Challenge Door. Players who encounter this spot will have to complete a challenge card, doing this will open the door and let the player pass, failing the challenge will skip their turn, and the door will remain closed. Once one player opens the door it will remain open for the rest of the game, for all players. If the door is already open and you land on the door spot, you will be moved to the spot ahead.
- End Spot. Whoever reaches the end spot first wins the game.
Challenge Cards
Challenge cards consist of both Group Trick cards and Treat cards.
Group trick cards range from reciting a scary story, walking around the room like a zombie, or doing a thriller dance. They must be done as soon as you pick one up. Failing to complete a group trick challenge results in every player moving back one space, winning the challenge moves every player forward one space.
Treat cards only apply to the current players turn, and they can be used at any turn. Once used they are discarded. These range from moving forward a space, rerolling, and disabling the nearest trap for two turns.
Status | Released |
Category | Physical game |
Author | Airborne Cow |
Download
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